Video game design is a tentative field of work for Atom Developments. Although we use Gamemaker 6.1 to design games such as "Voyage" and "Networking," we are still studying the functions and coding of this program. These games are prototypes, and the objective that must be completed may not be reached because of bugs or unfinished areas. Because Atom Developments began working with game design when Jarek Reihner discovered Gamemaker in 2005, video game design will not be implemented in our work until the future.
Gamemaker was created by Mark Overmars and uses a drag and drop system, in place of coding, to add functions that the game reads off of. For more advanced video games, Gamemaker has its own coding language, GML, that can be used instead of the drag and drop system or along with the method.
The first step to making a game with Gamemaker is adding sprites. These sprites are pictures of characters or objects that are going to be seen when a person plays your video game. Once this is done, an object must be created and have a sprite associated with it. The object screen is where actions and attributes are given to a sprite. In basic terms, this is what you want the sprite to do on the screen. Next, a room, or level, must be created to place the objects into. A background can be added to give your game a more professional look and sounds can also be uploaded to give the game more appeal. Try it yourself.
Gamemaker is a great program for simple video games and for advanced creations. Just remember that most video game creation teams amount to 200+ people. If you plan on creating a video game that lives up to professional standards, it could take years to create by yourself.